mirror of https://github.com/coder/code-server.git
262 lines
9.7 KiB
Markdown
262 lines
9.7 KiB
Markdown
<!-- START doctoc generated TOC please keep comment here to allow auto update -->
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<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
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# Contributing
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- [Requirements](#requirements)
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- [Linux-specific requirements](#linux-specific-requirements)
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- [Creating pull requests](#creating-pull-requests)
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- [Commits and commit history](#commits-and-commit-history)
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- [Development workflow](#development-workflow)
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- [Version updates to Code](#version-updates-to-code)
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- [Patching Code](#patching-code)
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- [Build](#build)
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- [Help](#help)
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- [Test](#test)
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- [Unit tests](#unit-tests)
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- [Script tests](#script-tests)
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- [Integration tests](#integration-tests)
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- [End-to-end tests](#end-to-end-tests)
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- [Structure](#structure)
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- [Modifications to Code](#modifications-to-code)
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- [Currently Known Issues](#currently-known-issues)
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<!-- END doctoc generated TOC please keep comment here to allow auto update -->
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- [Detailed CI and build process docs](../ci)
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## Requirements
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The prerequisites for contributing to code-server are almost the same as those
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for [VS
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Code](https://github.com/Microsoft/vscode/wiki/How-to-Contribute#prerequisites).
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Here is what is needed:
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- `node` v14.x
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- `git` v2.x or greater
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- [`git-lfs`](https://git-lfs.github.com)
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- [`yarn`](https://classic.yarnpkg.com/en/)
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- Used to install JS packages and run scripts
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- [`nfpm`](https://nfpm.goreleaser.com/)
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- Used to build `.deb` and `.rpm` packages
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- [`jq`](https://stedolan.github.io/jq/)
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- Used to build code-server releases
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- [`gnupg`](https://gnupg.org/index.html)
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- All commits must be signed and verified; see GitHub's [Managing commit
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signature
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verification](https://docs.github.com/en/github/authenticating-to-github/managing-commit-signature-verification)
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or follow [this tutorial](https://joeprevite.com/verify-commits-on-github)
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- `quilt`
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- Used to manage patches to Code
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- `rsync` and `unzip`
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- Used for code-server releases
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- `bats`
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- Used to run script unit tests
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### Linux-specific requirements
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If you're developing code-server on Linux, make sure you have installed or install the following dependencies:
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```shell
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sudo apt-get install build-essential g++ libx11-dev libxkbfile-dev libsecret-1-dev python-is-python3
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```
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These are required by Code. See [their Wiki](https://github.com/microsoft/vscode/wiki/How-to-Contribute#prerequisites) for more information.
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## Creating pull requests
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Please create a [GitHub Issue](https://github.com/coder/code-server/issues) that
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includes context for issues that you see. You can skip this if the proposed fix
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is minor.
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In your pull requests (PR), link to the issue that the PR solves.
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Please ensure that the base of your PR is the **main** branch.
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### Commits and commit history
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We prefer a clean commit history. This means you should squash all fixups and
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fixup-type commits before asking for a review (e.g., clean up, squash, then force
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push). If you need help with this, feel free to leave a comment in your PR, and
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we'll guide you.
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## Development workflow
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1. `git clone https://github.com/coder/code-server.git` - Clone `code-server`
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2. `git submodule update --init` - Clone `vscode` submodule
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3. `quilt push -a` - Apply patches to the `vscode` submodule.
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4. `yarn` - Install dependencies
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5. `yarn watch` - Launch code-server localhost:8080. code-server will be live
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reloaded when changes are made; the browser needs to be refreshed manually.
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When pulling down changes that include modifications to the patches you will
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need to apply them with `quilt`. If you pull down changes that update the
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`vscode` submodule you will need to run `git submodule update --init` and
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re-apply the patches.
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### Version updates to Code
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1. Update the `lib/vscode` submodule to the desired upstream version branch.
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1. `cd lib/vscode && git checkout release/1.66`
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2. `git add lib && git commit -m "chore: update Code"`
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2. Apply the patches (`quilt push -a`) or restore your stashed changes. At this
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stage you may need to resolve conflicts. For example use `quilt push -f`,
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manually apply the rejected portions, then `quilt refresh`.
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3. From the code-server **project root**, run `yarn install`.
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4. Test code-server locally to make sure everything works.
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5. Check the Node.js version that's used by Electron (which is shipped with VS
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Code. If necessary, update your version of Node.js to match.
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6. Commit the updated submodule and patches to `code-server`.
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7. Open a PR.
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### Patching Code
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0. You can go through the patch stack with `quilt push` and `quilt pop`.
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1. Create a new patch (`quilt new {name}.diff`) or use an existing patch.
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2. Add the file(s) you are patching (`quilt add [-P patch] {file}`). A file
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**must** be added before you make changes to it.
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3. Make your changes. Patches do not need to be independent of each other but
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each patch must result in a working code-server without any broken in-between
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states otherwise they are difficult to test and modify.
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4. Add your changes to the patch (`quilt refresh`)
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5. Add a comment in the patch about the reason for the patch and how to
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reproduce the behavior it fixes or adds. Every patch should have an e2e test
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as well.
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### Build
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You can build as follows:
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```shell
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yarn build
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yarn build:vscode
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yarn release
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```
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Run your build:
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```shell
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cd release
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yarn --production
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# Runs the built JavaScript with Node.
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node .
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```
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Build the release packages (make sure that you run `yarn release` first):
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```shell
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yarn release:standalone
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yarn test:standalone-release
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yarn package
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```
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> On Linux, the currently running distro will become the minimum supported
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> version. In our GitHub Actions CI, we use CentOS 7 for maximum compatibility.
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> If you need your builds to support older distros, run the build commands
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> inside a Docker container with all the build requirements installed.
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### Help
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If you get stuck or need help, you can always start a new GitHub Discussion [here](https://github.com/coder/code-server/discussions). One of the maintainers will respond and help you out.
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## Test
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There are four kinds of tests in code-server:
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1. Unit tests
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2. Script tests
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3. Integration tests
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4. End-to-end tests
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### Unit tests
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Our unit tests are written in TypeScript and run using
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[Jest](https://jestjs.io/), the testing framework].
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These live under [test/unit](../test/unit).
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We use unit tests for functions and things that can be tested in isolation. The file structure is modeled closely after `/src` so it's easy for people to know where test files should live.
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### Script tests
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Our script tests are written in bash and run using [bats](https://github.com/bats-core/bats-core).
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These tests live under `test/scripts`.
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We use these to test anything related to our scripts (most of which live under `ci`).
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### Integration tests
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These are a work in progress. We build code-server and run a script called
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[test-standalone-release.sh](../ci/build/test-standalone-release.sh), which
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ensures that code-server's CLI is working.
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Our integration tests look at components that rely on one another. For example,
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testing the CLI requires us to build and package code-server.
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### End-to-end tests
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The end-to-end (e2e) tests are written in TypeScript and run using
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[Playwright](https://playwright.dev/).
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These live under [test/e2e](../test/e2e).
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Before the e2e tests run, we run `globalSetup`, which eliminates the need to log
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in before each test by preserving the authentication state.
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Take a look at `codeServer.test.ts` to see how you would use it (see
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`test.use`).
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We also have a model where you can create helpers to use within tests. See
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[models/CodeServer.ts](../test/e2e/models/CodeServer.ts) for an example.
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Generally speaking, e2e means testing code-server while running in the browser
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and interacting with it in a way that's similar to how a user would interact
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with it. When running these tests with `yarn test:e2e`, you must have
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code-server running locally. In CI, this is taken care of for you.
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## Structure
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The `code-server` script serves as an HTTP API for login and starting a remote
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Code process.
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The CLI code is in [src/node](../src/node) and the HTTP routes are implemented
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in [src/node/routes](../src/node/routes).
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Most of the meaty parts are in the Code portion of the codebase under
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[lib/vscode](../lib/vscode), which we describe next.
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### Modifications to Code
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Our modifications to Code can be found in the [patches](../patches) directory.
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We pull in Code as a submodule pointing to an upstream release branch.
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In v1 of code-server, we had Code as a submodule and used a single massive patch
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that split the codebase into a front-end and a server. The front-end consisted
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of the UI code, while the server ran the extensions and exposed an API to the
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front-end for file access and all UI needs.
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Over time, Microsoft added support to Code to run it on the web. They had made
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the front-end open source, but not the server. As such, code-server v2 (and
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later) uses the Code front-end and implements the server. We did this by using a
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Git subtree to fork and modify Code.
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Microsoft eventually made the server open source and we were able to reduce our
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changes significantly. Some time later we moved back to a submodule and patches
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(managed by `quilt` this time instead of the mega-patch).
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As the web portion of Code continues to mature, we'll be able to shrink and
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possibly eliminate our patches. In the meantime, upgrading the Code version
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requires us to ensure that our changes are still applied correctly and work as
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intended. In the future, we'd like to run Code unit tests against our builds to
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ensure that features work as expected.
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> We have [extension docs](../ci/README.md) on the CI and build system.
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If the functionality you're working on does NOT depend on code from Code, please
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move it out and into code-server.
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### Currently Known Issues
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- Creating custom Code extensions and debugging them doesn't work
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- Extension profiling and tips are currently disabled
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