mirror of https://github.com/coder/code-server.git
55 lines
2.2 KiB
Plaintext
55 lines
2.2 KiB
Plaintext
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// This file is adding references to various symbols which should not be removed via tree shaking
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import { ServiceIdentifier } from './vs/platform/instantiation/common/instantiation';
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import { create as create1 } from './vs/base/common/worker/simpleWorker';
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import { create as create2 } from './vs/editor/common/services/editorSimpleWorker';
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import { SyncDescriptor0, SyncDescriptor1, SyncDescriptor2, SyncDescriptor3, SyncDescriptor4, SyncDescriptor5, SyncDescriptor6, SyncDescriptor7, SyncDescriptor8 } from './vs/platform/instantiation/common/descriptors';
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import * as editorAPI from './vs/editor/editor.api';
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(function () {
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var a: any;
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var b: any;
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a = (<ServiceIdentifier<any>>b).type;
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a = create1;
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a = create2;
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// injection madness
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a = (<SyncDescriptor0<any>>b).ctor;
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a = (<SyncDescriptor0<any>>b).bind;
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a = (<SyncDescriptor1<any, any>>b).ctor;
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a = (<SyncDescriptor1<any, any>>b).bind;
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a = (<SyncDescriptor1<any, any>>b).ctor;
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a = (<SyncDescriptor1<any, any>>b).bind;
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a = (<SyncDescriptor2<any, any, any>>b).ctor;
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a = (<SyncDescriptor2<any, any, any>>b).bind;
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a = (<SyncDescriptor3<any, any, any, any>>b).ctor;
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a = (<SyncDescriptor3<any, any, any, any>>b).bind;
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a = (<SyncDescriptor4<any, any, any, any, any>>b).ctor;
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a = (<SyncDescriptor4<any, any, any, any, any>>b).bind;
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a = (<SyncDescriptor5<any, any, any, any, any, any>>b).ctor;
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a = (<SyncDescriptor5<any, any, any, any, any, any>>b).bind;
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a = (<SyncDescriptor6<any, any, any, any, any, any, any>>b).ctor;
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a = (<SyncDescriptor6<any, any, any, any, any, any, any>>b).bind;
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a = (<SyncDescriptor7<any, any, any, any, any, any, any, any>>b).ctor;
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a = (<SyncDescriptor7<any, any, any, any, any, any, any, any>>b).bind;
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a = (<SyncDescriptor8<any, any, any, any, any, any, any, any, any>>b).ctor;
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a = (<SyncDescriptor8<any, any, any, any, any, any, any, any, any>>b).bind;
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// exported API
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a = editorAPI.CancellationTokenSource;
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a = editorAPI.Emitter;
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a = editorAPI.KeyCode;
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a = editorAPI.KeyMod;
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a = editorAPI.Position;
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a = editorAPI.Range;
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a = editorAPI.Selection;
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a = editorAPI.SelectionDirection;
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a = editorAPI.MarkerSeverity;
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a = editorAPI.MarkerTag;
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a = editorAPI.Uri;
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a = editorAPI.Token;
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a = editorAPI.editor;
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a = editorAPI.languages;
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})();
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