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mirror of https://github.com/coder/code-server.git synced 2024-12-05 07:13:06 +08:00
code-server/scripts/tasks.bash
Asher 01a9ab332e
Set commit based on code-server instead of VS Code
This ensures it'll be different for each build, otherwise it would also
be the same as long as the VS Code version is the same.
2019-08-07 15:13:39 -05:00

267 lines
8.2 KiB
Bash
Executable File

#!/bin/bash
set -euox pipefail
function log() {
local message="${1}" ; shift
local level="${1:-info}"
if [[ "${level}" == "error" ]] ; then
>&2 echo "${message}"
else
echo "${message}"
fi
}
# Copy code-server into VS Code along with its dependencies.
function copy-server() {
local serverPath="${sourcePath}/src/vs/server"
rm -rf "${serverPath}"
mkdir -p "${serverPath}"
cp -r "${rootPath}/src" "${serverPath}"
cp -r "${rootPath}/typings" "${serverPath}"
cp "${rootPath}/main.js" "${serverPath}"
cp "${rootPath}/package.json" "${serverPath}"
cp "${rootPath}/yarn.lock" "${serverPath}"
if [[ -d "${rootPath}/node_modules" ]] ; then
cp -r "${rootPath}/node_modules" "${serverPath}"
else
# Ignore scripts to avoid also installing VS Code dependencies which has
# already been done.
cd "${serverPath}" && yarn --ignore-scripts
rm -r node_modules/@types/node # I keep getting type conflicts
fi
# TODO: Duplicate identifier issue. There must be a better way to fix this.
if [[ "${target}" == "darwin" ]] ; then
rm "${serverPath}/node_modules/fsevents/node_modules/safe-buffer/index.d.ts"
fi
}
# Prepend the nbin shim which enables finding files within the binary.
function prepend-loader() {
local filePath="${buildPath}/${1}" ; shift
cat "${rootPath}/scripts/nbin-shim.js" "${filePath}" > "${filePath}.temp"
mv "${filePath}.temp" "${filePath}"
# Using : as the delimiter so the escaping here is easier to read.
# ${parameter/pattern/string}, so the pattern is /: (if the pattern starts
# with / it matches all instances) and the string is \\: (results in \:).
if [[ "${target}" == "darwin" ]] ; then
sed -i "" -e "s:{{ROOT_PATH}}:${buildPath//:/\\:}:g" "${filePath}"
else
sed -i "s:{{ROOT_PATH}}:${buildPath//:/\\:}:g" "${filePath}"
fi
}
# Copy code-server into VS Code then build it.
function build-code-server() {
copy-server
local min=""
export BUILD_SOURCEVERSION
BUILD_SOURCEVERSION=$(node -p "require('${sourcePath}/build/lib/git.js').getVersion('${rootPath}')")
if [[ -n "${minify}" ]] ; then
min="-min"
yarn gulp minify-vscode --max-old-space-size=32384
else
yarn gulp optimize-vscode --max-old-space-size=32384
fi
rm -rf "${buildPath}"
mkdir -p "${buildPath}"
# Rebuild to make sure native modules work on the target system.
cp "${sourcePath}/remote/"{package.json,yarn.lock,.yarnrc} "${buildPath}"
cd "${buildPath}" && yarn --production --force --build-from-source
rm "${buildPath}/"{package.json,yarn.lock,.yarnrc}
local packageJson="{\"codeServerVersion\": \"${codeServerVersion}\"}"
cp -r "${sourcePath}/.build/extensions" "${buildPath}"
node "${rootPath}/scripts/merge.js" "${sourcePath}/package.json" "${rootPath}/scripts/package.json" "${buildPath}/package.json" "${packageJson}"
node "${rootPath}/scripts/merge.js" "${sourcePath}/.build/product.json" "${rootPath}/scripts/product.json" "${buildPath}/product.json"
cp -r "${sourcePath}/out-vscode${min}" "${buildPath}/out"
# Only keep production dependencies for the server.
cp "${rootPath}/"{package.json,yarn.lock} "${buildPath}/out/vs/server"
cd "${buildPath}/out/vs/server" && yarn --production --ignore-scripts
rm "${buildPath}/out/vs/server/"{package.json,yarn.lock}
prepend-loader "out/vs/server/main.js"
prepend-loader "out/bootstrap-fork.js"
log "Final build: ${buildPath}"
}
# Download and extract a tar from a URL with either curl or wget depending on
# which is available.
function download-tar() {
local url="${1}" ; shift
if command -v wget &> /dev/null ; then
wget "${url}" --quiet -O - | tar -C "${stagingPath}" -xz
else
curl "${url}" --silent --fail | tar -C "${stagingPath}" -xz
fi
}
# Download a pre-built package. If it doesn't exist and we are in the CI, exit.
# Otherwise the return will be whether it existed or not. The pre-built package
# is provided to reduce CI build time.
function download-pre-built() {
local archiveName="${1}" ; shift
local url="https://codesrv-ci.cdr.sh/${archiveName}"
if ! download-tar "${url}" ; then
if [[ -n "${ci}" ]] ; then
log "${url} does not exist" "error"
exit 1
fi
return 1
fi
return 0
}
# Fully build code-server.
function build-task() {
mkdir -p "${stagingPath}"
if [[ ! -d "${sourcePath}" ]] ; then
if ! download-pre-built "vscode-${vscodeVersion}.tar.gz" ; then
git clone https://github.com/microsoft/vscode --quiet \
--branch "${vscodeVersion}" --single-branch --depth=1 \
"${sourcePath}"
fi
fi
cd "${sourcePath}"
git reset --hard && git clean -fd
git apply "${rootPath}/scripts/vscode.patch"
if [[ ! -d "${sourcePath}/node_modules" ]] ; then
if [[ -n "${ci}" ]] ; then
log "Pre-built VS Code ${vscodeVersion} has no node_modules" "error"
exit 1
fi
yarn
fi
if [[ ! -d "${sourcePath}/.build/extensions" ]] ; then
if [[ -n "${ci}" ]] ; then
log "Pre-built VS Code ${vscodeVersion} has no built extensions" "error"
exit 1
fi
yarn gulp extensions-build-package --max-old-space-size=32384
fi
build-code-server
}
# Package the binary into a tar or zip for release.
function package-task() {
local archivePath="${releasePath}/${binaryName}"
rm -rf "${archivePath}"
mkdir -p "${archivePath}"
cp "${buildPath}/${binaryName}" "${archivePath}/code-server"
cp "${rootPath}/README.md" "${archivePath}"
cp "${sourcePath}/LICENSE.txt" "${archivePath}"
cp "${sourcePath}/ThirdPartyNotices.txt" "${archivePath}"
cd "${releasePath}"
if [[ "${target}" == "darwin" ]] ; then
zip -r "${binaryName}.zip" "${binaryName}"
log "Archive: ${archivePath}.zip"
else
tar -czf "${binaryName}.tar.gz" "${binaryName}"
log "Archive: ${archivePath}.tar.gz"
fi
}
# Bundle built code into a binary.
function binary-task() {
# I had trouble getting VS Code to build with the @coder/nbin dependency due
# to the types it installs (tons of conflicts), so for now it's a global
# dependency.
cd "${rootPath}"
npm link @coder/nbin
node "${rootPath}/scripts/nbin.js" "${buildPath}" "${target}" "${binaryName}"
rm node_modules/@coder/nbin
log "Binary: ${buildPath}/${binaryName}"
}
# Check if it looks like we are inside VS Code.
function in-vscode () {
local dir="${1}" ; shift
local maybeVsCode
local dirName
maybeVsCode="$(realpath "${dir}/../../..")"
dirName="$(basename "${maybeVsCode}")"
if [[ "${dirName}" != "vscode" ]] ; then
return 1
fi
if [[ ! -f "${maybeVsCode}/package.json" ]] ; then
return 1
fi
if ! grep '"name": "code-oss-dev"' "${maybeVsCode}/package.json" --quiet ; then
return 1
fi
return 0
}
function main() {
local relativeRootPath
local rootPath
relativeRootPath="$(dirname "${0}")/.."
rootPath="$(realpath "${relativeRootPath}")"
local task="${1}" ; shift
if [[ "${task}" == "ensure-in-vscode" ]] ; then
if ! in-vscode "${rootPath}"; then
log "Not in VS Code" "error"
exit 1
fi
exit 0
fi
# This lets you build in a separate directory since building within this
# directory while developing makes it hard to keep developing since compiling
# will compile everything in the build directory as well.
local outPath="${OUT:-${rootPath}}"
local releasePath="${outPath}/release"
local stagingPath="${outPath}/build"
# If we're inside a VS Code directory, assume we want to develop. In that case
# we should set an OUT directory and not build in this directory.
if in-vscode "${outPath}" ; then
log "Set the OUT environment variable to something outside of VS Code" "error"
exit 1
fi
local vscodeVersion="${1}" ; shift
local sourceName="vscode-${vscodeVersion}-source"
local sourcePath="${stagingPath}/${sourceName}"
if [[ "${task}" == "package-prebuilt" ]] ; then
local archiveName="vscode-${vscodeVersion}.tar.gz"
cd "${sourcePath}"
git reset --hard && git clean -xfd -e '.build/extensions' -e 'node_modules'
cd "${stagingPath}"
tar -czf "${archiveName}" "${sourceName}"
mkdir -p "${releasePath}" && mv -f "${archiveName}" "${releasePath}"
exit 0
fi
local codeServerVersion="${1}" ; shift
local ci="${CI:-}"
local minify="${MINIFY:-}"
local arch
arch=$(uname -m)
local target="${1:-}"
if [[ -z "${target}" ]] ; then
local ostype="${OSTYPE:-}"
if [[ "${ostype}" == "darwin"* ]] ; then
target="darwin"
else
target="linux"
fi
fi
local binaryName="code-server${codeServerVersion}-vsc${vscodeVersion}-${target}-${arch}"
local buildPath="${stagingPath}/${binaryName}-built"
"${task}-task" "$@"
}
main "$@"