* Update Code to 1.94.2
* Convert from yarn to npm
This is to match VS Code. We were already partially using npm for the
releases so this is some nice alignment.
* Update caniuse-lite
This was complaining on every unit test.
* Update eslint
I was having a bunch of dependency conflicts and eslint seemed to be the
culprit so I just removed it and set it up again, since it seems things
have changed quite a bit.
* Update test dependencies
I was getting oom when running the unit tests...updating seems to work.
* Remove package.json `scripts` property in release
The new pre-install script was being included, which is dev-only.
This was always the intent; did not realize jq's merge was recursive.
* Remove jest and devDependencies in release as well
* Update test extension dependencies
This appears to be conflicting with the root dependencies.
* Fix playwright exec
npm does not let you run binaries like yarn does, as far as I know.
* Fix import of server-main.js
* Fix several tests by waiting for selectors
Additionally:
- Update Node to 20.11.1
- Update documentation
- Disable extension signature verification
This works around an issue where the Open VSX is not returning the
expected zip. Verification is skipped later anyway because
@vscode/vsce-sign is missing in the OSS version.
* Avoid packaging yarn.lock
Since the shrinkwrap is what we want everything to use.
* Build with npm
It seems we stuck with yarn because npm was giving us errors but I will try
sorting it out now so we can build with npm as originally intended.
* Remove build from source
Not using CentOS 7 anymore so based on the comment we no longer need
this. Keytar seems to install fine now.
* Update missed Node version
These numbers are all over the place.
* npm_config_arch must be lowercase
* Patch out Kerberos
I am not sure exactly how it is used but I think it is not a path code-server
worries about, at least not right now. Just going to patch it out rather than
figure out how to build it on armv7l but we can revisit later.
* Update VS Code to 1.82.2
* Add new libkrb5 dependency
* Update patches
The only changes were to context except:
- The URL callback provider uses a new _callbackRoute argument and moved
locations.
- The telemetry provider gets passed the request service as the first
argument now.
- CSP hash changed, as usual.
* Update Node to v18
* Revert back to es2020
es2022 is breaking Safari.
* refactor: remove keytar dep in cross-compile
* refactor: try other keytar package
* refactor: remove keytar step in cross-compile
* fix: manually remove keytar
* try this first
* I think this is it
* Revert "I think this is it"
This reverts commit 5c566b0c01.
* okay this is it
* fixup
* try legacy peer
* remove keytar before standalone
* wrong path
* maybe
* revert: change *npm* back to npm*
* revert: don't uninstall keytar
* fix: use npm run standalone-release
* fixup formatting
* Revert "refactor: remove yarn.lock steps (#5850)"
This reverts commit 907747d394.
* fixup: remove the --exclude
* refactor: remove yarn.lock check
Co-authored-by: repo-ranger[bot] <39074581+repo-ranger[bot]@users.noreply.github.com>
* refactor: default to npm in postinstall.sh
yarn has a bug where it will try to update dependencies even if
`yarn.lock` is present. Therefore we're defaulting to `npm` to prevent
further issues.
* refactor: exclude yarn.lock in standalone
By excluding `yarn.lock`, we prevent issues where the user must use
`yarn` instead of `npm` to install code-server.
* Include bin scripts for all platforms
These will get symlinked as part of the postinstall. These scripts
provide everything ours does inside the integrated terminal plus more.
* Improve OS detection
Specifically for Windows although we do not yet support Windows.
Also standardize the duplicate arch functions since they had drifted
from each other bit.
* Remove duplicate asar symlink
Since standalone releases run the postinstall they will get the asar
symlink there. That means the symlink will not exist for the npm
package and we will not need to ignore it.
The symlink portion is split out so it can be re-used for other
symlinks (for example linking bin scripts).
* Add symlinks to bin scripts
* Add test for opening a file from the terminal
* Add global Playwright timeout
Otherwise it will exceed the Actions timeout and get rudely killed
without any output.
* Make sed work on macOS
* Fix Node path in bin scripts
* Disable shellcheck expansion error
* Make scripts executable
* Remove .bak files created by sed
* Include Code build script in cache hash
Otherwise if we change the script it will not rebuild Code.
* Make sure the terminal opens
The selector was timing out even though it matched more than one element
but matching on the focused one appears to work.
In addition add a loop so it can keep trying to open the terminal
if something goes wrong with the focus.
* chore: upgrade Code to 1.66
* docs: update docs for Code upgrades
* fixup!: docs
* chore: update vscode submodule
* chore: update integration patch
* chore: update node-version patch
* chore: update github-auth patch
They completely changed how auth is handled for GitHub in
https://github.com/microsoft/vscode/pull/145424 so our patch may not
work. Will need to test and revisit.
* refactor: remove postinstall patch
It appears they renamed postinstall.js to postinstall.mjs and removed
the use of `rimraf` which means our patch is no longer needed! 🎉b0e8554cce
* chore: refresh local-storage patch
* chore: refresh service-worker patch
* chore: bulk refresh patches
* fixup!: docs formatting
* refactor: remove unused last-opened patch
* fixup!: formatting docs
* fixup!: formatting docs
* refactor: remove rsync postinstall
* Revert "refactor: remove rsync postinstall"
This reverts commit 8d6b613e9d.
* refactor: update postinstall.js to .mjs
* feat(patches): add parent-origin bypass
* docs(patches): add notes for testing store-socket
* docs(patches): update testing info for node-version
* refactor(patches): delete github-auth.diff patch
* docs(patches): add notes for testing connection-type
* fixup!: delete github-auth patch
* fixup!: update connection type testing
* docs(patches): add notes to insecure-notification.diff
* docs(patches): add nots for update-check.diff
* fixup!: remove comma in integration patch
* fix(e2e): disable workspace trust
* refactor: add --no-default-rc for yarn install
* feat(patches): remove yarnrc in presinstall
* fixup!: silly mistake
* docs: add note about KEEP_MODULES=1
* docs(patches): add testing notes for node-version
* refactor(patches): remove node-version
It appears this is no longer needed due to the `remote/package.json` now which
targets node rather than electron.
* fixup!: add cd ../.. to code upgrade instructions
* fixup!: add note to yarn --production flag
* fixup!: make parent-origin easier to upstream
* Revert "refactor(patches): delete github-auth.diff patch"
This reverts commit 31a354a343.
* Revert "fixup!: delete github-auth patch"
This reverts commit bdeb5212e8.
* Merge webview origin patch into webview patch
* Remove unused post-install patch
* Prevent builtin extensions from updating
* Refresh sourcemaps patch
* Update Node to v16
This matches the version in ./lib/vscode/remote/.yarnrc.
I changed the engine to exactly 16 since if you use any different
version it will just not work since the modules will have been built for
16 (due to the .yarnrc).
* Replace fs.rmdir with fs.rm
Node is showing a deprecation warning about it.
* Update github-auth patch
The local credentials provider is no longer used when there is a remote
so this code moved into the backend web credential provider.
* Prevent fs.rm from erroring about non-existent files
We were using fs.rmdir which presumably did not have the same behavior
in v14 (in v16 fs.rmdir also errors).
* Install Python 3 in CentOS CI container
Co-authored-by: Asher <ash@coder.com>
* Use --exclude to skip node_modules
Instead of copying and then deleting them. This will also catch some
node_modules directories that were missed.
* Remove per-extension dependency install
Code packages all the dependencies using webpack for each extension so
there are no dependencies to install.
* Include source maps
I also moved this to its own patch because it feels sufficiently
standalone.
Fixes#5026.
* Refresh language patch
The base is slightly different so it needed to be refreshed.
* Add missing package.json
This was caused by switching to Code's package step which does not
include the package.json.
Fixes#5019.
* Include keytar
It seems this actually is used now.
* Move Code to a submodule
Closes#4901.
* Base Code cache on hash and re-enable node_modules cache
The current setup appears to only rebuild VS Code if the dependencies
change but we need to rebuild it if anything changes.
I also re-enabled the commented out node_modules caches. They look like
they should work to me with the submodule method. I think the problem
occurred because Code itself was being installed in the yarn step.
* Update links in package.json
I will try checking the docs too
* docs: Update links in triage.md
* docs: Update links in npm.md
* docs: Update links in whatever files that have `cdr`
* Replace globally, thanks @bpmct!
* fix: coderer instead of coder
I should've used all three toggles in the Search/Replace tab in the GItHub.dev editor.
* Code Formatting
* chore(deps): replace argon2 w/@node-rs/argon2
* refactor: clean up hashPassword functions
* refactor(util): pass in process.platform
* fix: use correct settings for test-extension
Before, it was running into errors with an @types package.
Now, we're correctly running `tsc` so it picks up our `tsconfig.json` and we're
telling TypeScript to not typecheck our lib and exclude `node_modules`
* fix(testing): revert change & fix playwright tests
* fix(constants): add type to import statement
* refactor(e2e): delete browser test
This test was originally added to ensure playwright was working.
At this point, we know it works so removing this test because it doesn't help
with anything specific to code-server and only adds unnecessary code to the
codebase plus increases the e2e test job duration.
* chore(e2e): use 1 worker for e2e test
I don't know if it's a resources issue, playwright, or code-server but it seems
like the e2e tests choke when multiple workers are used.
This change is okay because our CI runner only has 2 cores so it would only use
1 worker anyway, but by specifying it in our playwright config, we ensure more
stability in our e2e tests working correctly.
See these PRs:
- https://github.com/cdr/code-server/pull/3263
- https://github.com/cdr/code-server/pull/4310
* revert(vscode): add missing route with redirect
* chore(vscode): update to latest fork
* Touch up compilation step.
* Bump vendor.
* Fix VS Code minification step
* Move ClientConfiguration to common
Common code must not import Node code as it is imported by the browser.
* Ensure lib directory exists before curling
cURL errors now because VS Code was moved and the directory does not
exist.
* Update incorrect e2e test help output
Revert workers change as well; this can be overridden when desired.
* Add back extension compilation step
* Include missing resources in release
This includes a favicon, for example. I opted to include the entire
directory to make sure we do not miss anything. Some of the other
stuff looks potentially useful (like completions).
* Set quality property in product configuration
When httpWebWorkerExtensionHostIframe.html is fetched it uses the web
endpoint template (in which we do not include the commit) but if the
quality is not set it prepends the commit to the web endpoint instead.
The new static endpoint does not use/handle commits so this 404s.
Long-term we might want to make the new static endpoint use commits like
the old one but we will also need to update the various other static
URLs to include the commit.
For now I just fixed this by adding the quality since:
1. Probably faster than trying to find and update all static uses.
2. VS Code probably expects it anyway.
3. Gives us better control over the endpoint.
* Update VS Code
This fixes several build issues.
* Bump vscode.
* Bump.
* Bump.
* Use CLI directly.
* Update tests to reflect new upstream behavior.
* Move unit tests to after the build
Our code has new dependencies on VS Code that are pulled in when the
unit tests run. Because of this we need to build VS Code before running
the unit tests (as it only pulls built code).
* Upgrade proxy-agent dependencies
This resolves a security report with one of its dependencies (vm2).
* Symlink VS Code output directory before unit tests
This is necessary now that we import from the out directory.
* Fix issues surrounding persistent processes between tests.
* Update VS Code cache directories
These were renamed so the cached paths need to be updated. I changed
the key as well to force a rebuild.
* Move test symlink to script
This way it works for local testing as well.
I had to use out-build instead of out-vscode-server-min because Jest
throws some obscure error about a handlebars haste map.
* Fix listening on a socket
* Update VS Code
It contains fixes for missing files in the build.
* Standardize disposals
* Dispose HTTP server
Shares code with the test HTTP server. For now it is a function but
maybe we should make it a class that is extended by tests.
* Dispose app on exit
* Fix logging link errors
Unfortunately the logger currently chokes when provided with error
objects.
Also for some reason the bracketed text was not displaying...
* Update regex used by e2e to extract address
The address was recently changed to use URL which seems to add a
trailing slash when using toString, causing the regex match to fail.
* Log browser console in e2e tests
* Add base back to login page
This is used to set cookies when using a base path.
* Remove login page test
The file this was testing no longer exists.
* Use path.posix for static base
Since this is a web path and not platform-dependent.
* Add test for invalid password
Co-authored-by: Teffen Ellis <teffen@nirri.us>
Co-authored-by: Asher <ash@coder.com>