mirror of https://github.com/coder/code-server.git
Merge pull request #3178 from code-asher/connections
Minor connections refactor
This commit is contained in:
commit
b9c80b8520
|
@ -743,6 +743,11 @@ export class PersistentProtocol implements IMessagePassingProtocol {
|
|||
}, Math.max(ProtocolConstants.KeepAliveTimeoutTime - timeSinceLastIncomingMsg, 0) + 5);
|
||||
}
|
||||
|
||||
// NOTE@coder: Set the socket without initiating a reconnect.
|
||||
public setSocket(socket: ISocket): void {
|
||||
this._socket = socket;
|
||||
}
|
||||
|
||||
public getSocket(): ISocket {
|
||||
return this._socket;
|
||||
}
|
||||
|
|
|
@ -6,7 +6,9 @@ import { logger } from 'vs/server/node/logger';
|
|||
import { enableCustomMarketplace } from 'vs/server/node/marketplace';
|
||||
import { Vscode } from 'vs/server/node/server';
|
||||
|
||||
setUnexpectedErrorHandler((error) => logger.warn(error instanceof Error ? error.message : error));
|
||||
setUnexpectedErrorHandler((error) => {
|
||||
logger.warn('Uncaught error', field('error', error instanceof Error ? error.message : error));
|
||||
});
|
||||
enableCustomMarketplace();
|
||||
proxyAgent.monkeyPatch(true);
|
||||
|
||||
|
|
|
@ -3,31 +3,49 @@ import * as cp from 'child_process';
|
|||
import { VSBuffer } from 'vs/base/common/buffer';
|
||||
import { Emitter } from 'vs/base/common/event';
|
||||
import { FileAccess } from 'vs/base/common/network';
|
||||
import { ISocket } from 'vs/base/parts/ipc/common/ipc.net';
|
||||
import { WebSocketNodeSocket } from 'vs/base/parts/ipc/node/ipc.net';
|
||||
import { INativeEnvironmentService } from 'vs/platform/environment/common/environment';
|
||||
import { IRemoteExtensionHostStartParams } from 'vs/platform/remote/common/remoteAgentConnection';
|
||||
import { getNlsConfiguration } from 'vs/server/node/nls';
|
||||
import { Protocol } from 'vs/server/node/protocol';
|
||||
import { IExtHostReadyMessage } from 'vs/workbench/services/extensions/common/extensionHostProtocol';
|
||||
|
||||
export abstract class Connection {
|
||||
private readonly _onClose = new Emitter<void>();
|
||||
/**
|
||||
* Fire when the connection is closed (not just disconnected). This should
|
||||
* only happen when the connection is offline and old or has an error.
|
||||
*/
|
||||
public readonly onClose = this._onClose.event;
|
||||
private disposed = false;
|
||||
private _offline: number | undefined;
|
||||
|
||||
public constructor(protected protocol: Protocol, public readonly token: string) {}
|
||||
protected readonly logger: Logger;
|
||||
|
||||
public constructor(
|
||||
protected readonly protocol: Protocol,
|
||||
public readonly name: string,
|
||||
) {
|
||||
this.logger = logger.named(
|
||||
this.name,
|
||||
field('token', this.protocol.options.reconnectionToken),
|
||||
);
|
||||
|
||||
this.logger.debug('Connecting...');
|
||||
this.onClose(() => this.logger.debug('Closed'));
|
||||
}
|
||||
|
||||
public get offline(): number | undefined {
|
||||
return this._offline;
|
||||
}
|
||||
|
||||
public reconnect(socket: ISocket, buffer: VSBuffer): void {
|
||||
public reconnect(protocol: Protocol): void {
|
||||
this.logger.debug('Reconnecting...');
|
||||
this._offline = undefined;
|
||||
this.doReconnect(socket, buffer);
|
||||
this.doReconnect(protocol);
|
||||
}
|
||||
|
||||
public dispose(): void {
|
||||
public dispose(reason?: string): void {
|
||||
this.logger.debug('Disposing...', field('reason', reason));
|
||||
if (!this.disposed) {
|
||||
this.disposed = true;
|
||||
this.doDispose();
|
||||
|
@ -36,6 +54,7 @@ export abstract class Connection {
|
|||
}
|
||||
|
||||
protected setOffline(): void {
|
||||
this.logger.debug('Disconnected');
|
||||
if (!this._offline) {
|
||||
this._offline = Date.now();
|
||||
}
|
||||
|
@ -44,7 +63,11 @@ export abstract class Connection {
|
|||
/**
|
||||
* Set up the connection on a new socket.
|
||||
*/
|
||||
protected abstract doReconnect(socket: ISocket, buffer: VSBuffer): void;
|
||||
protected abstract doReconnect(protcol: Protocol): void;
|
||||
|
||||
/**
|
||||
* Dispose/destroy everything permanently.
|
||||
*/
|
||||
protected abstract doDispose(): void;
|
||||
}
|
||||
|
||||
|
@ -52,21 +75,22 @@ export abstract class Connection {
|
|||
* Used for all the IPC channels.
|
||||
*/
|
||||
export class ManagementConnection extends Connection {
|
||||
public constructor(protected protocol: Protocol, token: string) {
|
||||
super(protocol, token);
|
||||
public constructor(protocol: Protocol) {
|
||||
super(protocol, 'management');
|
||||
protocol.onDidDispose(() => this.dispose()); // Explicit close.
|
||||
protocol.onSocketClose(() => this.setOffline()); // Might reconnect.
|
||||
protocol.sendMessage({ type: 'ok' });
|
||||
}
|
||||
|
||||
protected doDispose(): void {
|
||||
this.protocol.sendDisconnect();
|
||||
this.protocol.dispose();
|
||||
this.protocol.getUnderlyingSocket().destroy();
|
||||
this.protocol.destroy();
|
||||
}
|
||||
|
||||
protected doReconnect(socket: ISocket, buffer: VSBuffer): void {
|
||||
this.protocol.beginAcceptReconnection(socket, buffer);
|
||||
protected doReconnect(protocol: Protocol): void {
|
||||
protocol.sendMessage({ type: 'ok' });
|
||||
this.protocol.beginAcceptReconnection(protocol.getSocket(), protocol.readEntireBuffer());
|
||||
this.protocol.endAcceptReconnection();
|
||||
protocol.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -85,55 +109,62 @@ type ExtHostMessage = DisconnectedMessage | ConsoleMessage | IExtHostReadyMessag
|
|||
|
||||
export class ExtensionHostConnection extends Connection {
|
||||
private process?: cp.ChildProcess;
|
||||
private readonly logger: Logger;
|
||||
|
||||
public constructor(
|
||||
locale: string, protocol: Protocol, buffer: VSBuffer, token: string,
|
||||
protocol: Protocol,
|
||||
private readonly params: IRemoteExtensionHostStartParams,
|
||||
private readonly environment: INativeEnvironmentService,
|
||||
) {
|
||||
super(protocol, token);
|
||||
this.logger = logger.named('exthost', field('token', token));
|
||||
this.protocol.dispose();
|
||||
this.spawn(locale, buffer).then((p) => this.process = p);
|
||||
this.protocol.getUnderlyingSocket().pause();
|
||||
super(protocol, 'exthost');
|
||||
|
||||
protocol.sendMessage({ debugPort: this.params.port });
|
||||
const buffer = protocol.readEntireBuffer();
|
||||
const inflateBytes = protocol.inflateBytes;
|
||||
protocol.dispose();
|
||||
protocol.getUnderlyingSocket().pause();
|
||||
|
||||
this.spawn(buffer, inflateBytes).then((p) => this.process = p);
|
||||
}
|
||||
|
||||
protected doDispose(): void {
|
||||
this.protocol.destroy();
|
||||
if (this.process) {
|
||||
this.process.kill();
|
||||
}
|
||||
this.protocol.getUnderlyingSocket().destroy();
|
||||
}
|
||||
|
||||
protected doReconnect(socket: ISocket, buffer: VSBuffer): void {
|
||||
// This is just to set the new socket.
|
||||
this.protocol.beginAcceptReconnection(socket, null);
|
||||
this.protocol.dispose();
|
||||
this.sendInitMessage(buffer);
|
||||
protected doReconnect(protocol: Protocol): void {
|
||||
protocol.sendMessage({ debugPort: this.params.port });
|
||||
const buffer = protocol.readEntireBuffer();
|
||||
const inflateBytes = protocol.inflateBytes;
|
||||
protocol.dispose();
|
||||
protocol.getUnderlyingSocket().pause();
|
||||
this.protocol.setSocket(protocol.getSocket());
|
||||
|
||||
this.sendInitMessage(buffer, inflateBytes);
|
||||
}
|
||||
|
||||
private sendInitMessage(buffer: VSBuffer): void {
|
||||
const socket = this.protocol.getUnderlyingSocket();
|
||||
socket.pause();
|
||||
private sendInitMessage(buffer: VSBuffer, inflateBytes: Uint8Array | undefined): void {
|
||||
if (!this.process) {
|
||||
throw new Error('Tried to initialize VS Code before spawning');
|
||||
}
|
||||
|
||||
const wrapperSocket = this.protocol.getSocket();
|
||||
this.logger.debug('Sending socket');
|
||||
|
||||
this.logger.trace('Sending socket');
|
||||
this.process!.send({ // Process must be set at this point.
|
||||
// TODO: Do something with the debug port.
|
||||
this.process.send({
|
||||
type: 'VSCODE_EXTHOST_IPC_SOCKET',
|
||||
initialDataChunk: Buffer.from(buffer.buffer).toString('base64'),
|
||||
skipWebSocketFrames: !(wrapperSocket instanceof WebSocketNodeSocket),
|
||||
skipWebSocketFrames: this.protocol.options.skipWebSocketFrames,
|
||||
permessageDeflate: this.protocol.options.permessageDeflate,
|
||||
inflateBytes: wrapperSocket instanceof WebSocketNodeSocket
|
||||
? Buffer.from(wrapperSocket.recordedInflateBytes.buffer).toString('base64')
|
||||
: undefined,
|
||||
}, socket);
|
||||
inflateBytes: inflateBytes ? Buffer.from(inflateBytes).toString('base64') : undefined,
|
||||
}, this.protocol.getUnderlyingSocket());
|
||||
}
|
||||
|
||||
private async spawn(locale: string, buffer: VSBuffer): Promise<cp.ChildProcess> {
|
||||
this.logger.trace('Getting NLS configuration...');
|
||||
const config = await getNlsConfiguration(locale, this.environment.userDataPath);
|
||||
this.logger.trace('Spawning extension host...');
|
||||
private async spawn(buffer: VSBuffer, inflateBytes: Uint8Array | undefined): Promise<cp.ChildProcess> {
|
||||
this.logger.debug('Getting NLS configuration...');
|
||||
const config = await getNlsConfiguration(this.params.language, this.environment.userDataPath);
|
||||
this.logger.debug('Spawning extension host...');
|
||||
const proc = cp.fork(
|
||||
FileAccess.asFileUri('bootstrap-fork', require).fsPath,
|
||||
// While not technically necessary, makes it easier to tell which process
|
||||
|
@ -162,7 +193,7 @@ export class ExtensionHostConnection extends Connection {
|
|||
this.dispose();
|
||||
});
|
||||
proc.on('exit', (code) => {
|
||||
this.logger.trace('Exited', field('code', code));
|
||||
this.logger.debug('Exited', field('code', code));
|
||||
this.dispose();
|
||||
});
|
||||
if (proc.stdout && proc.stderr) {
|
||||
|
@ -181,12 +212,12 @@ export class ExtensionHostConnection extends Connection {
|
|||
}
|
||||
break;
|
||||
case 'VSCODE_EXTHOST_DISCONNECTED':
|
||||
this.logger.trace('Going offline');
|
||||
this.logger.debug('Got disconnected message');
|
||||
this.setOffline();
|
||||
break;
|
||||
case 'VSCODE_EXTHOST_IPC_READY':
|
||||
this.logger.trace('Got ready message');
|
||||
this.sendInitMessage(buffer);
|
||||
this.logger.debug('Handshake completed');
|
||||
this.sendInitMessage(buffer, inflateBytes);
|
||||
break;
|
||||
default:
|
||||
this.logger.error('Unexpected message', field('event', event));
|
||||
|
@ -194,7 +225,7 @@ export class ExtensionHostConnection extends Connection {
|
|||
}
|
||||
});
|
||||
|
||||
this.logger.trace('Waiting for handshake...');
|
||||
this.logger.debug('Waiting for handshake...');
|
||||
return proc;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,21 +1,31 @@
|
|||
import { field } from '@coder/logger';
|
||||
import { field, logger, Logger } from '@coder/logger';
|
||||
import * as net from 'net';
|
||||
import { VSBuffer } from 'vs/base/common/buffer';
|
||||
import { PersistentProtocol } from 'vs/base/parts/ipc/common/ipc.net';
|
||||
import { NodeSocket, WebSocketNodeSocket } from 'vs/base/parts/ipc/node/ipc.net';
|
||||
import { AuthRequest, ConnectionTypeRequest, HandshakeMessage } from 'vs/platform/remote/common/remoteAgentConnection';
|
||||
import { logger } from 'vs/server/node/logger';
|
||||
|
||||
export interface SocketOptions {
|
||||
/** The token is how we identify and connect to existing sessions. */
|
||||
readonly reconnectionToken: string;
|
||||
/** Specifies that the client is trying to reconnect. */
|
||||
readonly reconnection: boolean;
|
||||
/** If true assume this is not a web socket (always false for code-server). */
|
||||
readonly skipWebSocketFrames: boolean;
|
||||
/** Whether to support compression (web socket only). */
|
||||
readonly permessageDeflate?: boolean;
|
||||
/**
|
||||
* Seed zlib with these bytes (web socket only). If parts of inflating was
|
||||
* done in a different zlib instance we need to pass all those bytes into zlib
|
||||
* otherwise the inflate might hit an inflated portion referencing a distance
|
||||
* too far back.
|
||||
*/
|
||||
readonly inflateBytes?: VSBuffer;
|
||||
readonly recordInflateBytes?: boolean;
|
||||
}
|
||||
|
||||
export class Protocol extends PersistentProtocol {
|
||||
private readonly logger: Logger;
|
||||
|
||||
public constructor(socket: net.Socket, public readonly options: SocketOptions) {
|
||||
super(
|
||||
options.skipWebSocketFrames
|
||||
|
@ -24,9 +34,12 @@ export class Protocol extends PersistentProtocol {
|
|||
new NodeSocket(socket),
|
||||
options.permessageDeflate || false,
|
||||
options.inflateBytes || null,
|
||||
options.recordInflateBytes || false,
|
||||
// Always record inflate bytes if using permessage-deflate.
|
||||
options.permessageDeflate || false,
|
||||
),
|
||||
);
|
||||
|
||||
this.logger = logger.named('protocol', field('token', this.options.reconnectionToken));
|
||||
}
|
||||
|
||||
public getUnderlyingSocket(): net.Socket {
|
||||
|
@ -40,31 +53,44 @@ export class Protocol extends PersistentProtocol {
|
|||
* Perform a handshake to get a connection request.
|
||||
*/
|
||||
public handshake(): Promise<ConnectionTypeRequest> {
|
||||
logger.trace('Protocol handshake', field('token', this.options.reconnectionToken));
|
||||
this.logger.debug('Initiating handshake...');
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const cleanup = () => {
|
||||
handler.dispose();
|
||||
onClose.dispose();
|
||||
clearTimeout(timeout);
|
||||
};
|
||||
|
||||
const onClose = this.onSocketClose(() => {
|
||||
cleanup();
|
||||
this.logger.debug('Handshake failed');
|
||||
reject(new Error('Protocol socket closed unexpectedly'));
|
||||
});
|
||||
|
||||
const timeout = setTimeout(() => {
|
||||
logger.error('Handshake timed out', field('token', this.options.reconnectionToken));
|
||||
reject(new Error('timed out'));
|
||||
cleanup();
|
||||
this.logger.debug('Handshake timed out');
|
||||
reject(new Error('Protocol handshake timed out'));
|
||||
}, 10000); // Matches the client timeout.
|
||||
|
||||
const handler = this.onControlMessage((rawMessage) => {
|
||||
try {
|
||||
const raw = rawMessage.toString();
|
||||
logger.trace('Protocol message', field('token', this.options.reconnectionToken), field('message', raw));
|
||||
this.logger.trace('Got message', field('message', raw));
|
||||
const message = JSON.parse(raw);
|
||||
switch (message.type) {
|
||||
case 'auth':
|
||||
return this.authenticate(message);
|
||||
case 'connectionType':
|
||||
handler.dispose();
|
||||
clearTimeout(timeout);
|
||||
cleanup();
|
||||
this.logger.debug('Handshake completed');
|
||||
return resolve(message);
|
||||
default:
|
||||
throw new Error('Unrecognized message type');
|
||||
}
|
||||
} catch (error) {
|
||||
handler.dispose();
|
||||
clearTimeout(timeout);
|
||||
cleanup();
|
||||
reject(error);
|
||||
}
|
||||
});
|
||||
|
@ -90,10 +116,38 @@ export class Protocol extends PersistentProtocol {
|
|||
}
|
||||
|
||||
/**
|
||||
* Send a handshake message. In the case of the extension host, it just sends
|
||||
* back a debug port.
|
||||
* Send a handshake message. In the case of the extension host it should just
|
||||
* send a debug port.
|
||||
*/
|
||||
public sendMessage(message: HandshakeMessage | { debugPort?: number } ): void {
|
||||
public sendMessage(message: HandshakeMessage | { debugPort?: number | null } ): void {
|
||||
this.sendControl(VSBuffer.fromString(JSON.stringify(message)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Disconnect and dispose everything including the underlying socket.
|
||||
*/
|
||||
public destroy(reason?: string): void {
|
||||
try {
|
||||
if (reason) {
|
||||
this.sendMessage({ type: 'error', reason });
|
||||
}
|
||||
// If still connected try notifying the client.
|
||||
this.sendDisconnect();
|
||||
} catch (error) {
|
||||
// I think the write might fail if already disconnected.
|
||||
this.logger.warn(error.message || error);
|
||||
}
|
||||
this.dispose(); // This disposes timers and socket event handlers.
|
||||
this.getSocket().dispose(); // This will destroy() the socket.
|
||||
}
|
||||
|
||||
/**
|
||||
* Get inflateBytes from the current socket.
|
||||
*/
|
||||
public get inflateBytes(): Uint8Array | undefined {
|
||||
const socket = this.getSocket();
|
||||
return socket instanceof WebSocketNodeSocket
|
||||
? socket.recordedInflateBytes.buffer
|
||||
: undefined;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
import { field } from '@coder/logger';
|
||||
import * as fs from 'fs';
|
||||
import * as net from 'net';
|
||||
import { release } from 'os';
|
||||
|
@ -123,14 +122,11 @@ export class Vscode {
|
|||
reconnection: query.reconnection === 'true',
|
||||
skipWebSocketFrames: query.skipWebSocketFrames === 'true',
|
||||
permessageDeflate,
|
||||
recordInflateBytes: permessageDeflate,
|
||||
});
|
||||
try {
|
||||
await this.connect(await protocol.handshake(), protocol);
|
||||
} catch (error) {
|
||||
protocol.sendMessage({ type: 'error', reason: error.message });
|
||||
protocol.dispose();
|
||||
protocol.getSocket().dispose();
|
||||
protocol.destroy(error.message);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -143,56 +139,61 @@ export class Vscode {
|
|||
switch (message.desiredConnectionType) {
|
||||
case ConnectionType.ExtensionHost:
|
||||
case ConnectionType.Management:
|
||||
// Initialize connection map for this type of connection.
|
||||
if (!this.connections.has(message.desiredConnectionType)) {
|
||||
this.connections.set(message.desiredConnectionType, new Map());
|
||||
}
|
||||
const connections = this.connections.get(message.desiredConnectionType)!;
|
||||
|
||||
const ok = async () => {
|
||||
return message.desiredConnectionType === ConnectionType.ExtensionHost
|
||||
? { debugPort: await this.getDebugPort() }
|
||||
: { type: 'ok' };
|
||||
};
|
||||
|
||||
const token = protocol.options.reconnectionToken;
|
||||
if (protocol.options.reconnection && connections.has(token)) {
|
||||
protocol.sendMessage(await ok());
|
||||
const buffer = protocol.readEntireBuffer();
|
||||
protocol.dispose();
|
||||
return connections.get(token)!.reconnect(protocol.getSocket(), buffer);
|
||||
} else if (protocol.options.reconnection || connections.has(token)) {
|
||||
throw new Error(protocol.options.reconnection
|
||||
? 'Unrecognized reconnection token'
|
||||
: 'Duplicate reconnection token'
|
||||
);
|
||||
let connection = connections.get(token);
|
||||
if (protocol.options.reconnection && connection) {
|
||||
return connection.reconnect(protocol);
|
||||
}
|
||||
|
||||
logger.debug('New connection', field('token', token));
|
||||
protocol.sendMessage(await ok());
|
||||
// This probably means the process restarted so the session was lost
|
||||
// while the browser remained open.
|
||||
if (protocol.options.reconnection) {
|
||||
throw new Error(`Unable to reconnect; session no longer exists (${token})`);
|
||||
}
|
||||
|
||||
let connection: Connection;
|
||||
// This will probably never happen outside a chance collision.
|
||||
if (connection) {
|
||||
throw new Error('Unable to connect; token is already in use');
|
||||
}
|
||||
|
||||
// Now that the initial exchange has completed we can create the actual
|
||||
// connection on top of the protocol then send it to whatever uses it.
|
||||
if (message.desiredConnectionType === ConnectionType.Management) {
|
||||
connection = new ManagementConnection(protocol, token);
|
||||
// The management connection is used by firing onDidClientConnect
|
||||
// which makes the IPC server become aware of the connection.
|
||||
connection = new ManagementConnection(protocol);
|
||||
this._onDidClientConnect.fire({
|
||||
protocol, onDidClientDisconnect: connection.onClose,
|
||||
protocol,
|
||||
onDidClientDisconnect: connection.onClose,
|
||||
});
|
||||
} else {
|
||||
const buffer = protocol.readEntireBuffer();
|
||||
// The extension host connection is used by spawning an extension host
|
||||
// and passing the socket into it.
|
||||
connection = new ExtensionHostConnection(
|
||||
message.args ? message.args.language : 'en',
|
||||
protocol, buffer, token,
|
||||
protocol,
|
||||
{
|
||||
language: 'en',
|
||||
...message.args,
|
||||
},
|
||||
this.services.get(IEnvironmentService) as INativeEnvironmentService,
|
||||
);
|
||||
}
|
||||
connections.set(token, connection);
|
||||
connection.onClose(() => {
|
||||
logger.debug('Connection closed', field('token', token));
|
||||
connections.delete(token);
|
||||
});
|
||||
connection.onClose(() => connections.delete(token));
|
||||
|
||||
this.disposeOldOfflineConnections(connections);
|
||||
logger.debug(`${connections.size} active ${connection.name} connection(s)`);
|
||||
break;
|
||||
case ConnectionType.Tunnel: return protocol.tunnel();
|
||||
default: throw new Error('Unrecognized connection type');
|
||||
case ConnectionType.Tunnel:
|
||||
return protocol.tunnel();
|
||||
default:
|
||||
throw new Error(`Unrecognized connection type ${message.desiredConnectionType}`);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -200,8 +201,7 @@ export class Vscode {
|
|||
const offline = Array.from(connections.values())
|
||||
.filter((connection) => typeof connection.offline !== 'undefined');
|
||||
for (let i = 0, max = offline.length - this.maxExtraOfflineConnections; i < max; ++i) {
|
||||
logger.debug('Disposing offline connection', field('token', offline[i].token));
|
||||
offline[i].dispose();
|
||||
offline[i].dispose('old');
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -295,11 +295,4 @@ export class Vscode {
|
|||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* TODO: implement.
|
||||
*/
|
||||
private async getDebugPort(): Promise<number | undefined> {
|
||||
return undefined;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -41,7 +41,7 @@ export const register = async (
|
|||
if (error) {
|
||||
return reject(error)
|
||||
}
|
||||
logger.trace(plural(count, `${count} active connection`))
|
||||
logger.debug(plural(count, `${count} active connection`))
|
||||
resolve(count > 0)
|
||||
})
|
||||
})
|
||||
|
|
Loading…
Reference in New Issue