mirror of https://github.com/coder/code-server.git
Improve protocol class
- Move destroy logic into the class itself - Improve logging a bit - Remove the record option; we should always do this when using permessage-deflate. - Let debug port be null (it can be null in the message args). - Add setSocket so we don't have to initiate a connection to set it. - Move inflate bytes logic into the class itself.
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@ -743,6 +743,11 @@ export class PersistentProtocol implements IMessagePassingProtocol {
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}, Math.max(ProtocolConstants.KeepAliveTimeoutTime - timeSinceLastIncomingMsg, 0) + 5);
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}
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// NOTE@coder: Set the socket without initiating a reconnect.
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public setSocket(socket: ISocket): void {
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this._socket = socket;
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}
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public getSocket(): ISocket {
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return this._socket;
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}
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@ -4,7 +4,6 @@ import { VSBuffer } from 'vs/base/common/buffer';
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import { Emitter } from 'vs/base/common/event';
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import { FileAccess } from 'vs/base/common/network';
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import { ISocket } from 'vs/base/parts/ipc/common/ipc.net';
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import { WebSocketNodeSocket } from 'vs/base/parts/ipc/node/ipc.net';
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import { INativeEnvironmentService } from 'vs/platform/environment/common/environment';
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import { getNlsConfiguration } from 'vs/server/node/nls';
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import { Protocol } from 'vs/server/node/protocol';
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@ -59,9 +58,7 @@ export class ManagementConnection extends Connection {
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}
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protected doDispose(): void {
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this.protocol.sendDisconnect();
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this.protocol.dispose();
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this.protocol.getUnderlyingSocket().destroy();
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this.protocol.destroy();
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}
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protected doReconnect(socket: ISocket, buffer: VSBuffer): void {
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@ -99,35 +96,34 @@ export class ExtensionHostConnection extends Connection {
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}
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protected doDispose(): void {
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this.protocol.destroy();
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if (this.process) {
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this.process.kill();
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}
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this.protocol.getUnderlyingSocket().destroy();
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}
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protected doReconnect(socket: ISocket, buffer: VSBuffer): void {
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// This is just to set the new socket.
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this.protocol.beginAcceptReconnection(socket, null);
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this.protocol.setSocket(socket);
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this.protocol.dispose();
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this.sendInitMessage(buffer);
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}
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private sendInitMessage(buffer: VSBuffer): void {
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const socket = this.protocol.getUnderlyingSocket();
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socket.pause();
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if (!this.process) {
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throw new Error("Tried to initialize VS Code before spawning");
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}
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const wrapperSocket = this.protocol.getSocket();
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this.protocol.getUnderlyingSocket().pause();
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this.logger.trace('Sending socket');
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this.process!.send({ // Process must be set at this point.
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this.logger.debug('Sending socket');
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this.process.send({
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type: 'VSCODE_EXTHOST_IPC_SOCKET',
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initialDataChunk: Buffer.from(buffer.buffer).toString('base64'),
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skipWebSocketFrames: !(wrapperSocket instanceof WebSocketNodeSocket),
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skipWebSocketFrames: this.protocol.options.skipWebSocketFrames,
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permessageDeflate: this.protocol.options.permessageDeflate,
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inflateBytes: wrapperSocket instanceof WebSocketNodeSocket
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? Buffer.from(wrapperSocket.recordedInflateBytes.buffer).toString('base64')
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: undefined,
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}, socket);
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inflateBytes: this.protocol.inflateBytes,
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}, this.protocol.getUnderlyingSocket());
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}
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private async spawn(locale: string, buffer: VSBuffer): Promise<cp.ChildProcess> {
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@ -1,21 +1,31 @@
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import { field } from '@coder/logger';
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import { field, logger, Logger } from '@coder/logger';
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import * as net from 'net';
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import { VSBuffer } from 'vs/base/common/buffer';
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import { PersistentProtocol } from 'vs/base/parts/ipc/common/ipc.net';
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import { NodeSocket, WebSocketNodeSocket } from 'vs/base/parts/ipc/node/ipc.net';
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import { AuthRequest, ConnectionTypeRequest, HandshakeMessage } from 'vs/platform/remote/common/remoteAgentConnection';
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import { logger } from 'vs/server/node/logger';
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export interface SocketOptions {
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/** The token is how we identify and connect to existing sessions. */
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readonly reconnectionToken: string;
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/** Specifies that the client is trying to reconnect. */
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readonly reconnection: boolean;
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/** If true assume this is not a web socket (always false for code-server). */
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readonly skipWebSocketFrames: boolean;
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/** Whether to support compression (web socket only). */
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readonly permessageDeflate?: boolean;
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/**
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* Seed zlib with these bytes (web socket only). If parts of inflating was
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* done in a different zlib instance we need to pass all those bytes into zlib
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* otherwise the inflate might hit an inflated portion referencing a distance
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* too far back.
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*/
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readonly inflateBytes?: VSBuffer;
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readonly recordInflateBytes?: boolean;
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}
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export class Protocol extends PersistentProtocol {
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private readonly logger: Logger;
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public constructor(socket: net.Socket, public readonly options: SocketOptions) {
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super(
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options.skipWebSocketFrames
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@ -24,9 +34,12 @@ export class Protocol extends PersistentProtocol {
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new NodeSocket(socket),
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options.permessageDeflate || false,
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options.inflateBytes || null,
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options.recordInflateBytes || false,
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// Always record inflate bytes if using permessage-deflate.
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options.permessageDeflate || false,
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),
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);
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this.logger = logger.named('protocol', field('token', this.options.reconnectionToken));
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}
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public getUnderlyingSocket(): net.Socket {
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@ -40,17 +53,17 @@ export class Protocol extends PersistentProtocol {
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* Perform a handshake to get a connection request.
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*/
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public handshake(): Promise<ConnectionTypeRequest> {
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logger.trace('Protocol handshake', field('token', this.options.reconnectionToken));
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this.logger.debug('Initiating handshake...');
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return new Promise((resolve, reject) => {
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const timeout = setTimeout(() => {
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logger.error('Handshake timed out', field('token', this.options.reconnectionToken));
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reject(new Error('timed out'));
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this.logger.debug('Handshake timed out');
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reject(new Error('protocol handshake timed out'));
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}, 10000); // Matches the client timeout.
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const handler = this.onControlMessage((rawMessage) => {
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try {
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const raw = rawMessage.toString();
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logger.trace('Protocol message', field('token', this.options.reconnectionToken), field('message', raw));
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this.logger.trace('Got message', field('message', raw));
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const message = JSON.parse(raw);
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switch (message.type) {
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case 'auth':
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@ -58,6 +71,7 @@ export class Protocol extends PersistentProtocol {
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case 'connectionType':
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handler.dispose();
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clearTimeout(timeout);
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this.logger.debug('Handshake completed');
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return resolve(message);
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default:
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throw new Error('Unrecognized message type');
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@ -90,10 +104,38 @@ export class Protocol extends PersistentProtocol {
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}
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/**
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* Send a handshake message. In the case of the extension host, it just sends
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* back a debug port.
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* Send a handshake message. In the case of the extension host it should just
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* send a debug port.
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*/
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public sendMessage(message: HandshakeMessage | { debugPort?: number } ): void {
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public sendMessage(message: HandshakeMessage | { debugPort?: number | null } ): void {
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this.sendControl(VSBuffer.fromString(JSON.stringify(message)));
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}
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/**
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* Disconnect and dispose everything including the underlying socket.
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*/
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public destroy(reason?: string): void {
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try {
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if (reason) {
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this.sendMessage({ type: 'error', reason });
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}
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// If still connected try notifying the client.
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this.sendDisconnect();
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} catch (error) {
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// I think the write might fail if already disconnected.
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this.logger.warn(error.message || error);
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}
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this.dispose(); // This disposes timers and socket event handlers.
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this.getSocket().dispose(); // This will destroy() the socket.
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}
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/**
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* Get inflateBytes in base64 format from the current socket.
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*/
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public get inflateBytes(): string | undefined {
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const socket = this.getSocket();
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return socket instanceof WebSocketNodeSocket
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? Buffer.from(socket.recordedInflateBytes.buffer).toString('base64')
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: undefined;
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}
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}
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@ -123,14 +123,11 @@ export class Vscode {
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reconnection: query.reconnection === 'true',
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skipWebSocketFrames: query.skipWebSocketFrames === 'true',
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permessageDeflate,
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recordInflateBytes: permessageDeflate,
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});
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try {
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await this.connect(await protocol.handshake(), protocol);
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} catch (error) {
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protocol.sendMessage({ type: 'error', reason: error.message });
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protocol.dispose();
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protocol.getSocket().dispose();
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protocol.destroy(error.message);
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}
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return true;
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}
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