mirror of https://github.com/coder/code-server.git
Remove unused class
I managed to lose this deletion in a merge.
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@ -1,204 +0,0 @@
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import { field, logger, Logger } from "@coder/logger"
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import { Emitter } from "../common/emitter"
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import { generateUuid } from "../common/util"
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const decoder = new TextDecoder("utf8")
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export const decode = (buffer: string | ArrayBuffer): string => {
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return typeof buffer !== "string" ? decoder.decode(buffer) : buffer
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}
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/**
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* A web socket that reconnects itself when it closes. Sending messages while
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* disconnected will throw an error.
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*/
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export class ReconnectingSocket {
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protected readonly _onMessage = new Emitter<string | ArrayBuffer>()
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public readonly onMessage = this._onMessage.event
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protected readonly _onDisconnect = new Emitter<number | undefined>()
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public readonly onDisconnect = this._onDisconnect.event
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protected readonly _onClose = new Emitter<number | undefined>()
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public readonly onClose = this._onClose.event
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protected readonly _onConnect = new Emitter<void>()
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public readonly onConnect = this._onConnect.event
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// This helps distinguish messages between sockets.
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private readonly logger: Logger
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private socket?: WebSocket
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private connecting?: Promise<void>
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private closed = false
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private readonly openTimeout = 10000
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// Every time the socket fails to connect, the retry will be increasingly
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// delayed up to a maximum.
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private readonly retryBaseDelay = 1000
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private readonly retryMaxDelay = 10000
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private retryDelay?: number
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private readonly retryDelayFactor = 1.5
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// The socket must be connected for this amount of time before resetting the
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// retry delay. This prevents rapid retries when the socket does connect but
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// is closed shortly after.
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private resetRetryTimeout?: NodeJS.Timeout
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private readonly resetRetryDelay = 10000
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private _binaryType: typeof WebSocket.prototype.binaryType = "arraybuffer"
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public constructor(private path: string, public readonly id: string = generateUuid(4)) {
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// On Firefox the socket seems to somehow persist a page reload so the close
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// event runs and we see "attempting to reconnect".
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if (typeof window !== "undefined") {
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window.addEventListener("beforeunload", () => this.close())
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}
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this.logger = logger.named(this.id)
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}
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public set binaryType(b: typeof WebSocket.prototype.binaryType) {
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this._binaryType = b
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if (this.socket) {
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this.socket.binaryType = b
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}
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}
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/**
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* Permanently close the connection. Will not attempt to reconnect. Will
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* remove event listeners.
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*/
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public close(code?: number): void {
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if (this.closed) {
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return
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}
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if (code) {
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this.logger.info(`closing with code ${code}`)
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}
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if (this.resetRetryTimeout) {
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clearTimeout(this.resetRetryTimeout)
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}
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this.closed = true
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if (this.socket) {
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this.socket.close()
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} else {
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this._onClose.emit(code)
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}
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}
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public dispose(): void {
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this._onMessage.dispose()
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this._onDisconnect.dispose()
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this._onClose.dispose()
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this._onConnect.dispose()
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this.logger.debug("disposed handlers")
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}
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/**
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* Send a message on the socket. Logs an error if currently disconnected.
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*/
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public send(message: string | ArrayBuffer): void {
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this.logger.trace(() => ["sending message", field("message", decode(message))])
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if (!this.socket) {
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return logger.error("tried to send message on closed socket")
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}
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this.socket.send(message)
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}
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/**
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* Connect to the socket. Can also be called to wait until the connection is
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* established in the case of disconnections. Multiple calls will be handled
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* correctly.
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*/
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public async connect(): Promise<void> {
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if (!this.connecting) {
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this.connecting = new Promise((resolve, reject) => {
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const tryConnect = (): void => {
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if (this.closed) {
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return reject(new Error("disconnected")) // Don't keep trying if we've closed permanently.
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}
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if (typeof this.retryDelay === "undefined") {
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this.retryDelay = 0
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} else {
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this.retryDelay = this.retryDelay * this.retryDelayFactor || this.retryBaseDelay
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if (this.retryDelay > this.retryMaxDelay) {
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this.retryDelay = this.retryMaxDelay
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}
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}
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this._connect()
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.then((socket) => {
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this.logger.info("connected")
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this.socket = socket
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this.socket.binaryType = this._binaryType
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if (this.resetRetryTimeout) {
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clearTimeout(this.resetRetryTimeout)
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}
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this.resetRetryTimeout = setTimeout(() => (this.retryDelay = undefined), this.resetRetryDelay)
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this.connecting = undefined
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this._onConnect.emit()
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resolve()
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})
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.catch((error) => {
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this.logger.error(`failed to connect: ${error.message}`)
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tryConnect()
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})
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}
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tryConnect()
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})
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}
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return this.connecting
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}
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private async _connect(): Promise<WebSocket> {
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const socket = await new Promise<WebSocket>((resolve, _reject) => {
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if (this.retryDelay) {
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this.logger.info(`retrying in ${this.retryDelay}ms...`)
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}
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setTimeout(() => {
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this.logger.info("connecting...", field("path", this.path))
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const socket = new WebSocket(this.path)
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const reject = (): void => {
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_reject(new Error("socket closed"))
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}
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const timeout = setTimeout(() => {
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// eslint-disable-next-line @typescript-eslint/no-use-before-define
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socket.removeEventListener("open", open)
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socket.removeEventListener("close", reject)
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_reject(new Error("timeout"))
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}, this.openTimeout)
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const open = (): void => {
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clearTimeout(timeout)
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socket.removeEventListener("close", reject)
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resolve(socket)
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}
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socket.addEventListener("open", open)
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socket.addEventListener("close", reject)
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}, this.retryDelay)
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})
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socket.addEventListener("message", (event) => {
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this.logger.trace(() => ["got message", field("message", decode(event.data))])
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this._onMessage.emit(event.data)
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})
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socket.addEventListener("close", (event) => {
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this.socket = undefined
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if (!this.closed) {
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this._onDisconnect.emit(event.code)
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// It might be closed in the event handler.
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if (!this.closed) {
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this.logger.info("connection closed; attempting to reconnect")
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this.connect()
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}
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} else {
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this._onClose.emit(event.code)
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this.logger.info("connection closed permanently")
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}
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})
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return socket
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}
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}
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