code-server/test/e2e/baseFixture.ts

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import { test as base } from "@playwright/test"
import { CodeServer, CodeServerPage } from "./models/CodeServer"
/**
* Wraps `test.describe` to create and manage an instance of code-server. If you
* don't use this you will need to create your own code-server instance and pass
* it to `test.use`.
*
* If `includeCredentials` is `true` page requests will be authenticated.
*/
export const describe = (
name: string,
codeServerArgs: string[],
codeServerEnv: NodeJS.ProcessEnv,
fn: (codeServer: CodeServer) => void,
) => {
test.describe(name, () => {
// This will spawn on demand so nothing is necessary on before.
const codeServer = new CodeServer(name, codeServerArgs, codeServerEnv, undefined)
// Kill code-server after the suite has ended. This may happen even without
// doing it explicitly but it seems prudent to be sure.
test.afterAll(async () => {
await codeServer.close()
})
test.use({
// Makes `codeServer` and `authenticated` available to the extend call
// below.
codeServer,
// NOTE@jsjoeio some tests use --cert which uses a self-signed certificate
// without this option, those tests will fail.
ignoreHTTPSErrors: true,
})
fn(codeServer)
})
}
interface TestFixtures {
codeServer: CodeServer
codeServerPage: CodeServerPage
}
/**
* Create a test that spawns code-server if necessary and ensures the page is
* ready.
*/
export const test = base.extend<TestFixtures>({
codeServer: undefined, // No default; should be provided through `test.use`.
codeServerPage: async ({ codeServer, page }, use) => {
// It's possible code-server might prevent navigation because of unsaved
// changes (seems to happen based on timing even if no changes have been
// made too). In these cases just accept.
page.on("dialog", (d) => d.accept())
const codeServerPage = new CodeServerPage(codeServer, page)
await codeServerPage.navigate()
await use(codeServerPage)
},
})
/** Shorthand for test.expect. */
export const expect = test.expect