TrollStore/Store/TSSceneDelegate.m

109 lines
4.3 KiB
Objective-C

#import "TSSceneDelegate.h"
#import "TSRootViewController.h"
#import "TSUtil.h"
#import "TSApplicationsManager.h"
@implementation TSSceneDelegate
- (void)handleURLContexts:(NSSet<UIOpenURLContext *> *)URLContexts
{
for(UIOpenURLContext* context in URLContexts)
{
NSLog(@"openURLContexts %@", context.URL);
NSURL* url = context.URL;
if (url != nil && [url isFileURL]) {
BOOL shouldExit = NO;
[url startAccessingSecurityScopedResource];
NSURL* tmpCopyURL = [NSURL fileURLWithPath:[NSTemporaryDirectory() stringByAppendingPathComponent:url.lastPathComponent]];
[[NSFileManager defaultManager] copyItemAtURL:url toURL:tmpCopyURL error:nil];
if ([url.pathExtension isEqualToString:@"ipa"]) {
// Install IPA
NSError* error;
int ret = [[TSApplicationsManager sharedInstance] installIpa:tmpCopyURL.path error:&error];
NSLog(@"installed app! ret:%d, error: %@", ret, error);
}
else if([url.pathExtension isEqualToString:@"tar"])
{
// Update TrollStore itself
NSLog(@"Updating TrollStore...");
int ret = spawnRoot(helperPath(), @[@"install-trollstore", tmpCopyURL.path]);
if(ret == 0) shouldExit = YES;
NSLog(@"Updated TrollStore!");
}
[[NSFileManager defaultManager] removeItemAtURL:tmpCopyURL error:nil];
[url stopAccessingSecurityScopedResource];
if(shouldExit)
{
NSLog(@"Respring + Exit");
respring();
exit(0);
}
}
}
}
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
NSLog(@"scene:%@ willConnectToSession:%@ options:%@", scene, session, connectionOptions);
if(connectionOptions.URLContexts.count)
{
[self handleURLContexts:connectionOptions.URLContexts];
}
UIWindowScene* windowScene = (UIWindowScene*)scene;
_window = [[UIWindow alloc] initWithWindowScene:windowScene];
_rootViewController = [[TSRootViewController alloc] init];
_window.rootViewController = _rootViewController;
[_window makeKeyAndVisible];
}
- (void)sceneDidDisconnect:(UIScene *)scene {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
- (void)sceneDidBecomeActive:(UIScene *)scene {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
- (void)sceneWillResignActive:(UIScene *)scene {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
- (void)sceneWillEnterForeground:(UIScene *)scene {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
- (void)sceneDidEnterBackground:(UIScene *)scene {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
- (void)scene:(UIScene *)scene openURLContexts:(NSSet<UIOpenURLContext *> *)URLContexts
{
NSLog(@"scene:%@ openURLContexts:%@", scene, URLContexts);
[self handleURLContexts:URLContexts];
}
@end