#import "TSSceneDelegate.h" #import "TSRootViewController.h" #import "TSUtil.h" #import "TSApplicationsManager.h" @implementation TSSceneDelegate - (void)handleURLContexts:(NSSet *)URLContexts { for(UIOpenURLContext* context in URLContexts) { NSLog(@"openURLContexts %@", context.URL); NSURL* url = context.URL; if (url != nil && [url isFileURL]) { BOOL shouldExit = NO; [url startAccessingSecurityScopedResource]; NSURL* tmpCopyURL = [NSURL fileURLWithPath:[NSTemporaryDirectory() stringByAppendingPathComponent:url.lastPathComponent]]; [[NSFileManager defaultManager] copyItemAtURL:url toURL:tmpCopyURL error:nil]; if ([url.pathExtension isEqualToString:@"ipa"]) { // Install IPA NSError* error; int ret = [[TSApplicationsManager sharedInstance] installIpa:tmpCopyURL.path error:&error]; NSLog(@"installed app! ret:%d, error: %@", ret, error); } else if([url.pathExtension isEqualToString:@"tar"]) { // Update TrollStore itself NSLog(@"Updating TrollStore..."); int ret = spawnRoot(helperPath(), @[@"install-trollstore", tmpCopyURL.path]); if(ret == 0) shouldExit = YES; NSLog(@"Updated TrollStore!"); } [[NSFileManager defaultManager] removeItemAtURL:tmpCopyURL error:nil]; [url stopAccessingSecurityScopedResource]; if(shouldExit) { NSLog(@"Respring + Exit"); respring(); exit(0); } } } } - (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions { // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). NSLog(@"scene:%@ willConnectToSession:%@ options:%@", scene, session, connectionOptions); if(connectionOptions.URLContexts.count) { [self handleURLContexts:connectionOptions.URLContexts]; } UIWindowScene* windowScene = (UIWindowScene*)scene; _window = [[UIWindow alloc] initWithWindowScene:windowScene]; _rootViewController = [[TSRootViewController alloc] init]; _window.rootViewController = _rootViewController; [_window makeKeyAndVisible]; } - (void)sceneDidDisconnect:(UIScene *)scene { // Called as the scene is being released by the system. // This occurs shortly after the scene enters the background, or when its session is discarded. // Release any resources associated with this scene that can be re-created the next time the scene connects. // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). } - (void)sceneDidBecomeActive:(UIScene *)scene { // Called when the scene has moved from an inactive state to an active state. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. } - (void)sceneWillResignActive:(UIScene *)scene { // Called when the scene will move from an active state to an inactive state. // This may occur due to temporary interruptions (ex. an incoming phone call). } - (void)sceneWillEnterForeground:(UIScene *)scene { // Called as the scene transitions from the background to the foreground. // Use this method to undo the changes made on entering the background. } - (void)sceneDidEnterBackground:(UIScene *)scene { // Called as the scene transitions from the foreground to the background. // Use this method to save data, release shared resources, and store enough scene-specific state information // to restore the scene back to its current state. } - (void)scene:(UIScene *)scene openURLContexts:(NSSet *)URLContexts { NSLog(@"scene:%@ openURLContexts:%@", scene, URLContexts); [self handleURLContexts:URLContexts]; } @end